Graphic Novel Review: Injection, Vol. 1 by Warren Ellis

Injection, Vol. 1Injection, Vol. 1 by Warren Ellis
My rating: 3 of 5 stars

Magic is merely science not yet understood–or so the theory goes. This series stems directly from that maxim as in an effort to break new ground in scientific understanding and possibilities, unexplained forces and entities are released into the world. Merging artificial intelligence with the physics-defying lore of the Fae, unleashes new horrors upon the rationalist people of the 21st Century.

A few years prior, a loose round table of 5 geniuses gather to drive innovation into the Modern world. They create The Injection, an artificial intelligence, not mimicking human intelligence, that takes advantage of all cyber possibilities and the connectivity of the modern world along with unknown physics that reflect ancient folklore surrounding megaliths and fairy stones. The Injection is the team’s creation, but not theirs to command . . .

The full breadth of the tale takes a long time to establish, but eventually gets there–wherever that there is. The art by Declan Shalvey gets the job done unevenly. Supernaturally tainted scenes stand out nicely, while real world scenes get a cartoon-y, flat treatment–especially on the interiors. Exterior scenes, both urban and rural are nicely rendered.

I’ve previously read Ellis’ Trees, Vol. 1 which made my Jaffalogue’s Best Reads of 2015.




[Check out my other reviews here.]


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