3 of 5 stars.
One’s personal biography, the stories one tells oneself, slowly drifts over the years further from the objective truth. And then there are the lies one tells–stories meant to deceive others and not oneself. This is a tale of stories and a game in which the players try to determine which of a storyteller’s tales is the true one.
Near the end of the 21st Century, after most of the solar system has been colonized or at least exploited for resources, science allows people to create computer back-ups of themselves and to get high on another person’s memories. Both interestingly skew the concept of truth and deception when it comes to personal stories. In the first, memories can be edited out of a person if the back-up created pre-memory is engaged. In the second, false memories are implanted thereby created a problematic new personal truth.
The crew of the Tethys, a deep ocean hunting ship on icy Europa, likes to spend their downtime playing verbal games. Twelve and Tag is a verbal associative game. The second is a game to distinguish truth from lies. They use this second game to test out prospective new crew members by having them tell 2 tales under the categories of Saddest Moment, Worst Moment, or Weirdest Moment. One tale must be true, the other false. Everybody gets a vote . . .
This tale appears in The Year’s Best Science Fiction & Fantasy: 2016 edited by Rich Horton, which I received directly from Prime Books.
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